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1. Concord, security and player freedom - in Player Features and Ideas Discussion [original thread]
I'd love to see an overhaul to the whole concord/security IMO, and give that much more freedom to the players - both the pirates and the lawful players, cause while EVE brags about being a sandbox and an unforgiving such, I feel that the current C...
- by Alanea Winddancer - at 2010.01.18 23:18:00
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2. Hunter class Destroyer - in Player Features and Ideas Discussion [original thread]
Originally by: King Rothgar A proper t2 combat destroyer would be nice and the ability to probe out a cloaker would be useful. That said this needs to be balanced by removing local as an intel tool. The whole point in afk cloaking is to ga...
- by Alanea Winddancer - at 2009.12.24 17:52:00
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3. Anomalies - make upgrades remove low-level anoms - in Player Features and Ideas Discussion [original thread]
Nice idea. People complain in general that people don't venture into low-sec and at the same time they want to eliminate everything which potential new players would enjoy doing. Good going :)
- by Alanea Winddancer - at 2009.12.07 16:50:00
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4. Concord, Making Low Sec Slightly Safer One Crooked Cop at A Time - in Player Features and Ideas Discussion [original thread]
Edited by: Alanea Winddancer on 01/12/2009 13:57:33 I never really understood low-sec and the complete lack of the law there as well to be honest. I'd still like a revamp of the whole sec status + concord into something more streamed. I was t...
- by Alanea Winddancer - at 2009.12.01 13:53:00
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5. 48 hour skill queuing - in Player Features and Ideas Discussion [original thread]
Edited by: Alanea Winddancer on 29/11/2009 15:01:54 And when people get their 48 hours, they will want to have 72 hours, and when they get their 72 hours they'll want to have 96 hours... How about people just stick with the 24 hours, be happy...
- by Alanea Winddancer - at 2009.11.29 15:01:00
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6. Ultimatum - Longer Skill Training Que or else! - in Player Features and Ideas Discussion [original thread]
Isn't it about time that Michwich is banned for consistent trolling? Unless CCP enjoys having him as a pet or something like that.
- by Alanea Winddancer - at 2009.11.12 16:34:00
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7. A fun idea on how to rid New Eden of Isk Sellers - in Player Features and Ideas Discussion [original thread]
Originally by: ****zen Giggles Originally by: Az'kari Edited by: Az''kari on 09/11/2009 13:28:22 I think the most effective way will probably be something like this: 1.) People right-click ISK seller and select "Report ISK sel...
- by Alanea Winddancer - at 2009.11.09 20:10:00
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8. why cant there be good guys in missions too? - in Player Features and Ideas Discussion [original thread]
Basically what people want to bring in is Freespace/Freespace 2 elements + expanded roles to missions? Me wants all the way!
- by Alanea Winddancer - at 2009.10.12 22:56:00
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9. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Dungheap Originally by: CCP Nozh How I view the ECM Drone problem: The heavy Wasp EC-900's have 2 points of strength to all sensor types and a 20 second duration, equivalent to un-bonused Tech 1 multispectral ja...
- by Alanea Winddancer - at 2009.10.12 00:19:00
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10. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Siigari Kitawa I have an idea. ECM stands for Electronic Countermeasures. Let's use them as such. Idea: ECM causes modules to 'deactivate' for a given period of time when jammed. The effect affects random modules each cyc...
- by Alanea Winddancer - at 2009.10.08 13:20:00
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11. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Change the way ECM works altogether...right now you have different kinds of ewar options which will affect sensors in a multitude of ways and then you have ECM which stands way above the other types - which is just plain silly cause the obvious pi...
- by Alanea Winddancer - at 2009.10.03 00:15:00
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12. Low-sec and null-sec and newbies...oh my? - in Player Features and Ideas Discussion [original thread]
Just a really wild revamp suggestion of many features which hopefully would make some of said features easier and other harder. Local: Remove local (omnipotent/instant knowledge of who is in a system is just plain boring and restricting save fo...
- by Alanea Winddancer - at 2009.10.01 21:06:00
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13. Uber killjoy exploit! Invalid noob good-for-nothing-else'ers take note - in Player Features and Ideas Discussion [original thread]
Well, I'm not too fond of the whole concord system to begin with, but whatever works (or doesn't work) I guess :P Guess it's a valid explanation though.
- by Alanea Winddancer - at 2009.09.28 16:57:00
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14. Uber killjoy exploit! Invalid noob good-for-nothing-else'ers take note - in Player Features and Ideas Discussion [original thread]
So many ways to fend off ninja salvagers yet there's a topic like this =\ I thought that EVE was the furthest step from WoW that you could possibly get...or am I wrong? Is it really that hard to put that brain into active mode and think of some s...
- by Alanea Winddancer - at 2009.09.28 14:48:00
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15. Honestly, why can't we skill up more than one character per account? - in Player Features and Ideas Discussion [original thread]
Frankly I'd like it so that you have 1 account with 3 characters, just like now, but in order to activate training for a second or third character you pay $5 extra or whatever price is suitable per character. I can see the reason as to why multi-...
- by Alanea Winddancer - at 2009.04.26 08:30:00
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